Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Saturday, January 16, 2016

SPELLCASTING

spellcasting in the world with no name comes in lots of flavors. most things that would be called "spellcasting" are actually powers that are different from spellcasting. these include powerful mutations, innate abilities, and supernatural powers gifted by deities. they are set powers, rather than the more fluid abilities present in the casting of spells.

the main types of spellcasting are used by wizards and by the geothermal priests of the dark elves.

WIZARD SPELLCASTING
wizards roll on the following 1d30 table at least twice (possibly more if they know more spells) to determine "magic words" with which the wizard can construct their spells. if the wizard rolls the same word twice, reroll.

to cast a spell, the wizard combines as many magic words as they wish (it can also be a single word!), and they (along with the gm) interpret the spell's effect. if they wish to improve the power of the spell, they must spend points of their MAGIC score. to cast the spell, roll 1d20 + magic points allocated +/- any situational modifiers. if it is 10 or above, the spell goes off without a hitch. if it is 20 or above, it goes off REALLY WELL. if its below 10, the spell fails and something bad happens.

MAGIC WORDS

  1. Fire
  2. Cold
  3. Ball
  4. Force
  5. Unseen
  6. Servant
  7. Faerie
  8. Slime
  9. Flesh
  10. Baby
  11. Bolt
  12. Dark
  13. Eyeball
  14. Spider
  15. Poison
  16. Summon
  17. Monster
  18. Knife
  19. Bullet
  20. Bite
  21. Magma
  22. Death
  23. Undead
  24. Animate
  25. Object
  26. Bone
  27. Blood
  28. Water
  29. Air
  30. Laser

GEOTHERMAL PRIEST MIRACLE USE
the geothermal priests of the dark elves know how to cast spells from a set list of miracles that are sanctioned by the priesthood. the use of these geothermal miracles follows the same dice rules as above, but using the COSMOS score rather than MAGIC. the priest can improvise new spells using the words in the names of the spell, but this is incredibly discouraged.

Monday, December 21, 2015

GEAR and TRAINED SKILLS

so i read this post over on scrap princess' blog and I thought about putting something like that over in my system. so something like that is going in my system.

at character creation, you may choose a background/past life/whatever that helps determine what kind of thing your character is, and also helps determine some starting gear and trained skills. TRAINED SKILLS are very fluid, and are anything that could be said to pertain to your character's background. if you can say how it is related, then you receive a +2 bonus to your chances with the skill check. a past life will also describe what your armaments are like, but those will tend to be determined individually.

all of the pasts listed in scrap's post are options for your character, in addition to the ones below (more are forthcoming):

1. CLERGY of AHJAX
Starts with:
The Olde Booke of Saints and Things, holy symbols of some saint, a mouth filled with holy words
your weapons and armor are:
simply crafted and varied

2. FOLLOWER of THE GRAVEYARD
Starts with:
a pet of some sort, rotting clothing, a corpse-like body, symbiotic fungus or plants
your weapons and armor are:
old, dusty, rusty, and rotting

3. INDUSTRIALIST
Starts with:
a wallet full of cash, a factory somewhere, the prototype of some new machine (very flimsy)
your weapons and armor are:
fancy and state-of-the-art

4. DRUID
Starts with:
nothing but the skin on your back and the teeth in your mouth. maybe some stuff made from sticks
your weapons and armor are:
fur, skin, sticks, poop, blood

5. BROUGHT UP by ORCAS
note: this is one of only two backgrounds chooseable by orcas, but it can also be chosen by other races
Starts with:
the skin of your mother/father, a sack filled with fish
your weapons and armor are:
made of bone, teeth, driftwood, and skin

6. GOBLIN CHILD
Starts with:
chamberpot, piece of junk, a handful of dirty mice
your weapons and armor are:
made from garbage and human waste

7. FACTORY WORKER
Starts with:
a meager paycheck, a dirty uniform, shoddily-made product, factory slang
your weapons and armor are:
hand-me-down, cheap

8. TIME TRAVELER
Starts with:
things that do not exist yet
your weapons and armor are:
shiny, futuristic

9. NEWBORN of a ROVING FACTORY
note: this can only be chosen by robot characters
Starts with:
small pieces of tech, nothing else
your weapons and armor are:
parts of your body

10. REHABILITATED MONSTER
note: this is one of only two backgrounds chooseable by orca and elf characters
Starts with:
beautiful grey uniform, pleasant manners, nice books, packed lunch, brainwashed mind
your weapons and armor are:
clean and pristine

11. CANNIBAL
Starts with:
cooking utensils, On Person Preparation (a cookbook), bloody apron
your weapons and armor are:
actually cooking gear

12. ELFIN SADIST (or CHANGELING)
note: this is only chooseable by elf characters (unless your character is a child stolen by the elves)
Starts with:
torture gear, weird alien pet, otherworldly outlook and appearance, sharp teeth and claws
your weapons and armor are:
edgy, violent, bloody, alien

13. MAMMAL ENTHUSIAST (or FURRY)
note: this can only be chosen by non-mammals
Starts with:
fursuit, book on mammals, lice
your weapons and armor are:
patterned after claws and other mammal-things

as stated earlier, more are forthcoming