Thursday, December 17, 2015

CHARACTER CREATION in the WORLD WITH NO NAME

YOU FOLLOW THE FOLLOWING PROCEDURE

  1. SCORES
  2. RACE or SPECIES
  3. COOL STUFF that u can DO
  4. COOL STUFF that u OWN
SCORES
to begin with, ROLL 3D6 IN ORDER for the following 8 ABILITY SCORES
  • VIOLENCE
  • SKILL
  • STRENGTH
  • STAMINA
  • CHARISMA
  • INTELLIGENCE
  • MAGIC
  • COSMOS
note MODIFIERS to your other SCORES based on the scores above. in general, use the following table for modifiers (however, starting characters cant have less than 3 or more than 18)
  • 1: -5
  • 2: -4
  • 3: -3
  • 4-5: -2
  • 6-8: -1
  • 9-12: 0
  • 13-15: +1
  • 16-17: +2
  • 18: +3
  • 19: +4
  • 20: +5
NOTE: ALL ABILITY SCORES CAN BE USED AS SAVING THROWS TO AVERT BAD EFFECTS
your VIOLENCE score is your skill to kill, your Fighting Prowess. the modifier from Violence affects all attack rolls, though some attacks may have a smaller modifier due to bad dexterity or a weak physical nature (entirely determined by roleplay and not actually enforced in the rules). 
your SKILL is your agility, dexterity, and general ability. with low Skill your character is a clumsy oaf, with high Skill you are basically an assassin or acrobat or lockpick or whatever skilled profession you are.  The modifier from Skill affects the number of Skill Slots you have at character creation, and your skill can also possibly affect your ability with ranged weapons.
your STRENGTH is your muscle. it isnt your ability to fight with heavy weapons, because you can be muscular and not at all skilled at fighting. This is used for how much weight in treasure you may carry in your hands, as well as your ability to force things open.
Your STAMINA is your health or constitution. After your hit points are gone, all damage is taken from your Stamina, and when it reaches 0 your character dies in the goriest way possible for what dealt the damage. I don't even care if how you die isnt very likely. FATIGUE decreases your Stamina, and RESTING increases it.
your CHARISMA is your social skills and general air. it is whether people like you or not. it doesnt directly affect any sort of stat or roll, but it is used for determining character personality, and for making a SOCIAL SAVE to avert failure in a social situation (the only time Charisma checks are rolled)
your INTELLIGENCE is your knowledge, or your book-smarts. If your character went to a UNIVERSITY, then this score will be higher. it affects your character's starting languages, the ease with which they learn additional languages, what sorts of knowledge they have, and the number of spells they begin with (if any).
your MAGIC is just that. it is your character's ability with magic, their skill at sensing it, etc. it affects anything to do with magic, but more specifically the casting of arcane spells.
Your COSMOS is what you are on the cosmic scale, which truly amounts to nothing unless you have like 200+, but for a mortal you can have marginally more than others maybe. it affects how likely you are to notice something, and the ease with which you receive miraculous gifts from a spirit, being, godling, etc.

there are also other statistics, such as Armor, Damage, Hit Points, etc.

RACE or SPECIES
you can choose from the following list of races to create your character. these have codified rules, but i am not gonna write those here

  • Lizard Person
  • Gorgon
  • Elf
  • Dark Elf
  • Cadaver (race template)
  • Vermis
  • K'Kladorf
  • Undine
  • Orca
  • Lycanthrope
  • Vampire (race made on a case-by-case basis)
  • Homonculus
  • Robot
COOL STUFF u can DO
YOU have 5 ADVENTURE POINTS. you can SPEND THESE to be able to DO COOL THINGS. every race has an AP COST, which is usually 1 ap, but is 2 for some and 0 for the lizard people. after "purchasing" your species, you can use AP to get cool special features, which include combat skills, magical spells, serving a weird deity, additional skill slots, strange items, etc.

COOL STUFF that u OWN
EQUIPMENT is simply decided by you in conjunction with the GM. this is because purchasing equipment takes too much time, and is really quite annoying. just come up with stuff that your character owns, run it by the GM, and they will say whether you can have it, cant have it, or if it will cost AP.

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